Jewel's Magic

Summary
"Meet the graceful and wise mare Jewel as she guides a young girl on a dangerous quest to find an ancient treasure." "Eleonore vit au Nord de Septentrion, le royaume fabuleux de Bella et Sara ! Pourtant, sa vie est loin d'etre facile: sa mere a disparu et Eleonore travaille dans les ecuries de la riche famille Marshall. Une nuit, elle rencontre Jewel, un des quatre chevaux legendaires... et rien ne sera plus comme avant." "II mondo di Bella Sara è un luogo mitico, popolato da leggendari cavalli che vivono nella terra del Nord di Nord: Bella, la capostipite incontra una ragazzina, Sara, e fra le due nasce una magica unione. A loro si uniranno Fiona, Valkrist, Thunder, Jewel, Nike. A ogni cavallo è dedicata una stona. Shine è una ragazza che si prende cura dei cavalli e li ama profondamente. Fin da piccola sognava di conoscere la magnifica Jewel, protagonista delle favole meravigliose che le narrava suo padre, E il giorno in cui la incontra troverà un tesoro molto particolare."
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Plot
This section includes spoilers for the plot of Jewel's Magic.

The plot of Jewel's Magic begins with Shine Anders working for the Marshall family at Rolandsgaard Castle. While speaking with her friend Jack, while taking care of Bayler, we learn that Shine and her family have had to work hard since her father died and that her mother has headed off on an adventure to find the legendary Rolanddotter vault. It is now considered a legend, but Mrs. Anders had hope to find it. Shine is sad that she couldn't come along. We also meet Shine's old doll, Gertrude. Gertrude has belonged to Shine's family since the old days when her ancestors were the official jewel crafters of Rolandsgaard Castle.

Jeremiah Marshall appears, antagonizing Shine and stealing Gertrude, before throwing it back at Shine. He threatens to steal Gertrude again while Shine sleeps and burn her. He then makes good on this promise, stealing Gertrude while Shine sleeps.

The next night, Shine walks out along the Winding Byway, and makes her way to Teardrop Lake. Shine begins to cry, missing her mother and her deceased father. Her tears strike the surface of the lake, and Jewel appears from the water.

Jewel shows Shine a vision of Sara telling Bella about Sigga's banishment and sealing the Rolanddoter vault with Gertrude as the key, which she gives to Jewel. Shine realizes that Jewel has been watching over her family all this time, and Jewel reveals she has come to help her rescue Gertrude.

Together, Jewel and Shine sneak into Jeremiah's room and grab Gertrude. Shine then aks Jewel to help her find the Rolandotter vault and Shine's mother. Jewel agrees, and they sneak off together, leaving a single note for Shine's Grandmother behind about where they have gone.

Jewel takes Shine to a passageway to the vault that leads to the Treasurebow and Stonelory. Shine expresses feelings of greed which make Jewel uncomfortable, but they keep going. Along the way, they encounter a number of traps meant to protect the vault, such as a riding arena where Jewel has to perform a dressage dance to find a map, a group of gems where picking any gem other than the fake will lead to a trap, a section of the tunnel full of razor-sharp crystals that Jewel has to fight off with the light reflected off her forehead gems, and growing crystals that try to crush them and have to be broken with a brass bell's ring and by hitting a gem. They also find a set of old jeweler's tools along the way.

After passing these challenges, they hear a set of drum beats that make them suddenly tired and come across a court full of life-sized dolls. Shine begins to feel very sleepy and starts turning into a doll. Jewel begins dancing again to the drumbeat, which wakes the dolls and breaks the spell making them sleep. Shine finds her mother amongst the dolls, but before she can get answers, the king doll reveals himself as the guardian of the vault and declares Shine's mother is in jail for trying to rob the vault. Shine decides she can give them the key to the vault as a trade and reaches for Gertrude. However, the dolls get angry, revealing that Gertrude is the doll princess. They are alarmed by the fact that she has lost her eyes, but Shine declares she's never had eyes and that she would never hurt her. The dolls don't believe her, and Shine, her mother, and Jewel flee the room with Gertrude.

After escaping the throne room, Shine decides they must return Gertrude and fix her eyes. Jewel gives Shine some of her own gems from her forehead, and Shine's mother helps her cut the gems with the old tools. When they place the gems on Gertrude, she comes to life and grows to a larger size. The doll court arrives, and Gertrude tells them to stop, that Shine is her friend who protected her. The dolls thank Shine, and Shine's mother.

Shine's states that the only reason she came to the vault was to see the treasure with her own eyes. Gertrude agrees to let them see it, and after opening the vault, they see Sigga's spirit. Sigga states they can each take one thing from the vault. Shine's mother refuses, saying she only wants the old tools Shine found. Shine is stunned and thinks about taking something for herself. However, she realizes that her friendship with Gertrude and Jewel is more important, and so she refuses as well. Sigga blesses their journey home, and Gertrude says she will see Shine again soon after she has visited with her family.

Bayler
Bayler is a horse living in Rolaandsgaard Castle Stables. He shares a friendship with Shine.

Gertrude
Gertrude is Shine's beloved rag doll. She is described at the beginning of the book as having no eyes. It is later revealed that Gertrude is the key to the vault, as well as being a princess. Shine repairs her eyes by placing gems from Jewel's crown. This brings Gertrude back to life.

Grandmother Anders
Shine's grandmother works in the Marshalls' kitchen as a cook. She is very kind and always looks out for shine.

Jack
Jack is a 13 year old boy who works in the stables with Shine in the stables. They are fairly close and Shine trusts him.

Jewel
Jewel is summoned by Shine's tears in Teardrop Lake. She watched over Shine, Shine's family, and Gertrude after Sigga's banishment, as well as the legendary Rolanddotter vault. She assists Shine in finding the vaults. Jewel offers gems from her own brow to fix Gertrude.

The Marshalls
The Marshall family are Shine and her family's employers. They are described as being rather snooty and rude, especially their two children, Jeremiah and Lucy.

Mr. and Mrs. Anders
Shines father is only mentioned in the book. He passed away in a logging accident. Shine mentions that he loved the old legends of North of North and often shared them with her and her mother. Mrs. Anders leaves Shine and her Grandmother to try and find the legendary Rolaandotter vault, which her ancestors used to own.

Shine Anders
Shine is a young girl who, after her family's financial difficulties and her father's death, moves in with the Marshalls to be their live-in servant. She is often harassed by the young Marshall children. She, along with Gertrude and Jewel, rediscover the Rolandotter Vault and rescue Shine's mother.

Sigga
The spirit of the Valkyrie Sigga is revealed to guard the Rolandotter vaults in her ghostly form.

Locations
A list of locations mentioned in this book are:
 * Canter Downs
 * The Doll Court
 * The World Tree (Drasilmare)
 * Rolandsgaard Castle and barn
 * The Rolanddotter Vault
 * Stonelory
 * Teardrop Lake

Gallery

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